Digital Human Behaviour
Emotions
2min
the emotion tag enables you to influence the emotion of the digital human at any given point of time in the transcript you may use multiple emotion tags within a single response and synanim will process these inputs and deliver the appropriate behavior however, synanim will greatly skew the emotion to the latter tag this is to provide you with more certainty around the emotion that will be exhibited emotions decay over time and the speed of this is calculated based on the strength of the emotion and parameters within the personality (these parameters are currently only available for customisation by the uneeq team) key value joy valid values (string) “weak”, “normal”, “strong” trust valid values (string) “weak”, “normal”, “strong” fear valid values (string) “weak”, “normal”, “strong” surprise valid values (string) “weak”, “normal”, “strong” sadness valid values (string) “weak”, “normal”, “strong” disgust valid values (string) “weak”, “normal”, “strong” anger valid values (string) “weak”, “normal”, “strong” anticipation valid values (string) “weak”, “normal”, “strong” the syntax for using emotion tags is as follows \<uneeq\ emotion \[emotion key] \[strength value] />i'm showing some emotion here are some examples \<uneeq\ emotion joy strong />i'm so happy to see you! but i'm a bit sad\<uneeq\ emotion sad weak /> that we can't meet in person oh \<uneeq\ emotion disgust strong />yuck what is that? is that durian? this won't work you haven't specified the strength\<uneeq\ emotion anger />